Score Ranking Protection System

We have implemented a secondary protection for players. i.e Players who are too high scores cannot attack low scores players. Scores is a total of your building scores, research scores and military scores.



The Scores Ranking (SR) bracket as follow:


 * SR0: 0-250,000


 * SR1: 250,001 - 500,000


 * SR2: 500,001 - 1,000,000


 * SR3: 1,000,001 - 1,500,000


 * SR4: 1,500,001 - 3,000,000


 * SR5: 3,000,001 - 6,000,000


 * SR6: 6,000,000 - 12,000,000


 * SR7: 12,000,000 - 25,000,000


 * SR8: 25,000,000 onward

Example 1, (SR0) My scores are 249,999 and therefore i am SR0. I can attack anyone who is SR0 or SR1 as long we are all out of protection mode. I CANNOT attack SR2 onward because they is too powerful.

Example 2, (SR1-SR7) My scores are 2,000,000 and therefore i am SR4. I can attack anyone who is SR3, SR4, or SR5 as long we are out of protection mode. I CANNOT attack SR1,SR2 because they are too weak and i CANNOT attack SR6 onward because they are too powerful.

Example 3, (SR8) I am SR8. I can ONLY attack anyone who is SR8 as long we are out of protection mode. It will be a free for all war for SR8 at this stage.

In Summary, you can only attack players who are 1 SR lower than you, or same SR as you, or 1 SR higher than you. The design of this system is to prevent players who are too powerful to continue exploiting players who are too weak. This will also allow players who wishes to take their time, to build their cities and defenses.

However, this protection has to end somehow. The free for all stage begin at SR8. SR8 can only attack players who are SR8.



At world map, the following colour codes on cities are used.
 * Yellow - Your own cities


 * Green - Your alliances cities
 * Blue (*New) - Players who are in protection mode and not your alliances
 * Black - Players who are NOT in protection mode and not your alliances